I'm trying to create a persistent boolean on an animation of two cylinders rotating and I want one of the cylinders to imprint the block onto the other cylinder. I have created a short demo below with standard animation boolean.
Is boolean the right modifer? Is there a tool/modifer that would be better in this circumstance? Do I need to use python to boolean and apply each timestep? Has anyone done this before?
I realise this is very niche. The intention is to 3D print the cylinders of the final result.
EDIT 2025-09-08:
I ahve been told another way to do it is to create a volumetric sweep of a solid body along a curve and then boolean that curve from the original. However I don't know if blender can create a swept solid from another solid...
Here is an example that has been tried in Rhino https://discourse.mcneel.com/t/plugin-or-rhino-tool-for-swept-volumes-sweeping-solid-bodies-not-curves/59934/8



