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Questions tagged [boolean-modifier]

The Boolean modifier performs operations on meshes that are otherwise too complex to achieve with as few steps by editing meshes manually. It uses one of the three available Boolean operations to create a single mesh out of two mesh objects: Union, Intersection and Difference. Use this tag for questions relating to the use of the Boolean modifier.

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The cube just disappears with no hole whenever I hide it after applying booleans. I've merged by distance, applied the scale and nothing seems to work. I've also flipped and recalculated the normals. ...
Rathalos's user avatar
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Why does the Boolean on the left have the same topology, but overlapping and therefore poor shading? Second question: how to Clip and Merge in the Boolean modifier (like in other modifiers, like ...
blenduser's user avatar
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I'm working on a toaster model and can't quite figure out the best way to proceed with one of the elements. I'm trying to model the top of this toaster: What is the best method to connect the four ...
Ratthew's user avatar
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I'm trying to make a door hole for the building I'm creating. However, the boolean modifier doesn't seem to be working properly. It appears to only be working in corners (and only with the float ...
Hugo Almeida's user avatar
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I'm creating an animation with a boolean to make the animated object disappear, but when I move the object that's supposed to erase the animated object, this happens. Is there a solution? (basically ...
Sebastian Inostroza's user avatar
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I'm new to Blender and just created my first 3D model, a base for a router used for surfboard fin boxes. I'm happy with how the model looks in Blender, but when I exported it as an STL file and sent ...
Chris Ross's user avatar
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I have a blanket mesh that’s mirrored to save geometry. However, on the mirrored side, a small section extends too far, and I’d like to remove it. I tried using a small object as a Boolean (Difference)...
Megan Love's user avatar
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I’m completely new to Blender, and I’m trying to figure something out. I have a Santa Claus model that’s one single object. The whole body, arms, and hands are all part of the same mesh. What I want ...
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Update: I have updated Blender and used the Manifold option as suggested in the comments by @Lutzi and it worked! Thank you for your help! I have been trying to set up a similar animation by following ...
Loreta Demoneta's user avatar
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I'd like to emphasize the non-destructive modeling approach in this topic. Applying a modifier is irreversible. Goal: a boolean operation is needed between two very simple meshes (a cube and a ...
blenduser's user avatar
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Can holes be cut with particles? Added a plane, and a small cube. Boolean the cube to the plane (difference) and it cuts a hole. Particle the cube on the plane and no holes are cut. I want random ...
unqualified's user avatar
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I have a plane and want to display on this plane holes that move. I made a particle system that creates the little shapes, these shapes are copies of an object that the plane has a boolean towards. ...
Femur Gripper's user avatar
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I'm trying to model the base of a power bank and faced some issues when I came to do the ports. I used boolean operations to cut the holes but I have no idea on how to approach cleaning up the messy ...
Motion Craft's user avatar
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I'm trying to model a simple character and I want to achieve this kind of look for the mouth and ears (see image). The mouth is indented into the surface, and the ears are smoothly extruded out from ...
Blender User's user avatar
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I'm trying to create a persistent boolean on an animation of two cylinders rotating and I want one of the cylinders to imprint the block onto the other cylinder. I have created a short demo below with ...
CromeX's user avatar
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I've applied several modifiers to this mesh, and the parts that are missing started as separate deformed spheres, that were then joined to the midsole (brown part). I want them there and I don't feel ...
blenderbeginner's user avatar
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I am trying to make a mesh display UV image. The main mesh_1 inner surface should display UV image when cut with mesh_2. i want to make this possible with geometry nodes. can someone help.. condition ...
Suleman Peerzade's user avatar
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I am following this tutorial https://www.youtube.com/watch?v=1X2At5fjv78 to make a chocolate bar. At 6:31 in the video, the text in the receiver object became jagged-edged (uneven), and he/she started ...
Ryam's user avatar
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Can I achieve this cut on the side of the cylinder with boolean modifier ? If yes, how ? I tried with deleting the faces then turning the vertices into a circle but failed.
Dardan's user avatar
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I’m working on a biomedical modelling project of the human medial collateral ligament (MCL). I’ve imported the ligament as an .obj file and now I’m trying to embed regularly spaced cylinders (670 µm ...
Julian_Zulu's user avatar
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The full logo reads "New Boston Creative Group". I have tried different methods to use a boolean cut from an SVG image. Sometimes it won't cut the "W" and sometimes it won't cut ...
Nicholas Patterson's user avatar
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Some geometry cleanup help needed! Creating a 5 spoke hub for a gear. I created a single spoke from a box, duplicated and rotated each by 72 degree increments, then applied a Boolean Join Mod. But I ...
Bachalo's user avatar
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I'm making a bottle like this, and I have zero idea how to make that indent. I have the base, I'm just really struggling with figuring out the correct geometry for that indent. Would this be best with ...
isabelle beauchamp's user avatar
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1 answer
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I tried to apply this tutorial from Polygon Runway on a cylindrical object, but I’m getting some shading artifacts and I don’t know how to fix them. I guess Booleans are easier to apply on boxy shapes ...
Dardan's user avatar
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I've tried looking at the source code of blenlib/intern/mesh_boolean.cc but I can't quite wrap my head around how it's preserving the UVs. My goal is to replicate ...
scrunchingn's user avatar
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Why am I unable to apply a Boolean modifier to this object? I've tried several mesh fixes listed in answers to a similar problem including: Merge by Distance to remove duplicate vertices ...
user84207's user avatar
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2 answers
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does anybody know the right way (if it's at least possible …) to cut a sphere using a membrane made of instances on points, and make it hollow as it should be? I'ce created an object that I'm using as ...
hhuchon's user avatar
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I'm trying to process the boolean difference between a collection of tubes and a plane in order to "perforate" the plane, but none of the methods works (boolean modifier nor local bool tool)....
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I am using Blender 4.3 and whenever I try to add a boolean from a cylinder it won't show up unless I apply it, and no matter what I do I cant seem to find a solution. I have been trying for days with ...
user232668's user avatar
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I have tried following this tutorial to create a dynamic text stamp that can be applied as a modifier to a surface. I have managed to create the "stamp" using Geometry Nodes using the ...
J.Doe's user avatar
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I've been trying to make a mold for mask but it just won't work right. I tried using the Boolean modifier for difference but it's not exact. Back of Mask: Download .blend from Google Drive
peteblank's user avatar
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Ive been working on hair for a sculpt im doing, but no matter what i do I cannot use boolean difference. I used curves to make the hair, even after converting it to a mesh and remeshing, it still ...
Damien Martinez's user avatar
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1 answer
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Ok, I have this text which I converted to Mesh then When I solidify the letter "T" acts strange, I tried to combine the Faces but it did not work, some other letters are the same as well. My ...
Alex's user avatar
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This is a simple cylinder with that stick partially in it. All I wanted was to make a dent on top of the cylinder. So I applied boolean to the cylinder, by selecting the stick as target, so that the ...
upstream's user avatar
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I am working on visualizing a 3d graph where each point within the defined space is shown by a color. I have created an object that defines the graphed region: and used geometry/shader nodes from an ...
Jwish654's user avatar
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I am trying to intersect overlapping edges and found this potentially practical tool through ArtisansofVaul called tinyCAD. My first question is why isn't it appearing in my menu? My second question ...
PKR's user avatar
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I've been trying to solve this for days, looking for tutorials on YT but still haven't found a solution. I want to use the SubDivision modifier for this, but stuck at the edgeflow.
Opar Yusuf's user avatar
1 vote
1 answer
44 views

I'm struggling with a specific object and need to recreate this in the end: This is my approach: I created three SVGs: 1 for the object, 2 for the negative outer, and 3 for the negative inner. Here'...
somuchtodo's user avatar
4 votes
1 answer
241 views

I'm currently trying to model a simple die, but I've run into some trouble cutting out the holes on each face. I started with a cube, added a Bevel modifier, then subdivided each face (3 times). I ...
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I have a scaled cube with an applied Solidify modifier (0.04 m thick) that I want to use as an insert for my drawer by cutting "molds" for objects into it. However, when I use the Boolean ...
Philipp's user avatar
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I am performing boolean on the diagonal element, to remove its intersecting parts from objects 1 and 2. But as soon as I select either object 1 or Object 2 as target object, the diagonal element ...
upstream's user avatar
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3 votes
3 answers
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I made a truss shape by connecting individual straight bars to each other. At each connection point in my truss, the edges of the bars overlap, creating intersecting geometry. Yes, I can apply a ...
upstream's user avatar
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1 vote
1 answer
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I am trying to apply a Boolean subtract with a collection of objects through coding. The final boolean application isnt working though. How can you make it apply with all items in the collection? I ...
B F's user avatar
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I'm working on a Skyrim mod using photogrammetry scans to create large-scale mountainous terrain. My workflow involves layering scans to avoid gaps and creating interesting texture of the cliffs and ...
justaguy's user avatar
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1 answer
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[ NOTE: This question feels separate and more complex than my prior post, but is a progression from a question answered here: Original Question ] I'm making a Grease Pencil mouth object for an ...
Elimations's user avatar
1 vote
1 answer
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Hello guys, i am new to blender. I tried to apply a boolean modifier on the plane. I dont get why it´s not working. The faces are pointed to the right direction. I´ll upload my blender file. Thanks to ...
Jens Mller jensowenso's user avatar
2 votes
1 answer
69 views

So I'm trying to do a cut on an object with a plane using the bool tool add on. I'm a complete newbie tbh. But once I try to do the difference what I get is a merge of the two objects (plane and main ...
Netserefl's user avatar
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I am struggling to intersect an instanced object (points are determined by an ico sphere ; instanced by a cube) to another mesh (cube in this case). This is the node tree (using Union as the boolean ...
pedrosaurio's user avatar
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I’m having an issue with models imported from BlenderKit. When I import an object (e.g., a sink), I want it to automatically cut another object (e.g., a cabinet) so that it fits perfectly inside. I ...
Nicola Battistini's user avatar
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I'm modeling a curved object with the final part with a sort of cone trunk section. I would like the final part ends when it touches the rest of the object. I've obtained the ending part using Blender'...
Valerio Gianforte's user avatar

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