Questions tagged [javascript]
"JavaScript (sometimes abbreviated JS) is a prototype-based scripting language that is dynamic, weakly typed and has first-class functions. It is a multi-paradigm language, supporting object-oriented, imperative, and functional programming styles." From Wikipedia. http://en.wikipedia.org/wiki/JavaScript
7 questions from the last 365 days
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LootJS/Forge GLM injecting items fails due to mod-internal overwrite (Apocalypse Now/Lost Cities)
I am trying to have modded items in the chests of lost cites mod, and there is this problem I am facing, in which a mod called Apocalypse Now automatically injects its mod items into the chests ...
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How to port web-based video game to other consoles?
I'm rather new to video game development, as I have only released one indie game on the web. Every time I have demonstrated the game at a public event, it has always received some kind of reception. ...
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Toxiclibs softbody physics issue with jittering under weight
hopefully this is alright to post here. I'm learning to code and working on a thing (actually trying to reproduce this https://www.instagram.com/juhani.halkomaki/reel/DGFpqfCNgZe/ )
I have created a ...
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Gap showing between canvas element and div container
I am fleshing out a small desktop game that will be HTML5-based.
Grid zone 3 uses one canvas element, and that is placed correctly without any visible gaps between the edge of the canvas and the ...
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Is it common/advisable to deploy a game using HTML for the frontend but also provide a backend native?
As a proof of concept I'd like to create the UI of a boardgame using SVG and HTML, so I can deploy it in desktop through Electron, mobile using Cordova and also hosting it in a website.
I also have ...
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How to port a JavaScript game to Nintendo Switch and PlayStation 5?
I'm looking to port a JS web game to console (Nintendo Switch and PlayStation 5). With the WiiU, it had native HTML5 support.
These are my current solutions:
Built-in browser: Currently, the only way ...
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The button indexes are different between two controllers. Is there a work around?
I found that when you connect a controller, the buttons have a code. When I run console.log(navigator.getGamepads()[0].buttons), the A button on a Nintendo Switch ...