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Questions tagged [methodology]

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The problem I want to write a simple GUI framework designed for a game, in order to learn the inner workings and nitty-gritty of how GUI 'engines' such as Unity3D's GUI work. I can't find any ...
HL.'s user avatar
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3 votes
2 answers
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I am new in game development, but I have some knowledge in Maya and 3ds Max, I want to create pirate ship for game. So I spoke with many 3d artists and there are different opinions about low polygons ...
Oleksandr Matrosov's user avatar
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2 answers
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I'm trying to avoid using GameObject.Find during runtime to find particular GameObject components when wanting to instantiate them. I have created a cache for the ...
user1423893's user avatar
2 votes
1 answer
578 views

I have a game with an RPG system where derived stats, like HP,armor, etc depend on a variety of components: armor, stats and feats. I'm running into an issue where the code to change derived metrics ...
Alex Stone's user avatar
2 votes
0 answers
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Moving from J2EE industry to Android development there is a question in my mind, about continuous integration to perform smoke or integration testing. I'm building a single game, a memory card game, ...
RamonBoza's user avatar
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6 votes
1 answer
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Currently we are testing various configurations between Feature Branching and CI with Feature toggling. I can see there are several viable options out there for the code, but I also know that CI ...
sebas's user avatar
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I'm trying to write an easy to use and extremely modifiable game engine in C++. I was thinking about using a tree to store game data. All objects would inherit a from the Node class and would have ...
Sparky's user avatar
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9 votes
1 answer
5k views

I begun writing a very simple game engine so that I can learn OpenGL 3.x better but since my inexperience and my sparse knowledge of how a 3D game should be designed, I usually get into problems where ...
Grieverheart's user avatar
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I am looking for a systematic process or methodology for choosing a mobile game engine for a mobile game project. Intuition tells me that it should be similar in principle to choosing any off-the-...
jasonb's user avatar
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3 votes
2 answers
256 views

I would like to write some rules for a game I have in head but I don't know how to do that. So are there some methodologies or modeling tools (like UML) to do that? I'm thinking about a kind of tree ...
bAN's user avatar
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1 answer
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Only thing I am able to find about "big" games like ac, hl, bf, cod is engine used to run the game. But I am interested in what software development methodology, programming and scripting languages ...
rluks's user avatar
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4 votes
1 answer
1k views

I am developing a turn based political/military strategy game similar to the DOS game Conflict. I have my game design document completed, but I'm having trouble actually putting together the logic of ...
CamelBlues's user avatar
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3 answers
2k views

I realize this question is complex and subjective, but bear with me for a moment. I firmly believe that video-game software is essentially different from, for example spreadsheet software, as from a ...
Alex Chervenkoff's user avatar
5 votes
2 answers
364 views

This is something I've been wondering for quite a while. When building games that exist out of multiple levels (platformers, shmups etc) what is the prefered method to switch between the levels? Let'...
omgnoseat's user avatar
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9 votes
4 answers
3k views

I have been reading about BDD - Behavior Driven Development for a while, and I find it really easy and usefull to convert features into code. BDD users often call it TDD done right. BDD is a tool for ...
MarcoTmp's user avatar
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27 votes
6 answers
10k views

As being Scrum certified, I tend to prone for Agile methodologies while developping a system, and even use some canvas from the Scrum framework to manage my day-to-day work. Besides, I am wondering ...
Will Marcouiller's user avatar
2 votes
1 answer
288 views

How was Quicktime video integrated into the MYST series games? I was watching a Making of MYST video and noticed that they used a small green screen and for the sequels like Riven they continued to ...
ShrimpCrackers's user avatar
4 votes
2 answers
270 views

Someone I know suggested just making every customizable on the model then just hide the non active ones. But that doesn't sound very efficient for me. So my question is what is the best method to use ...
Wight's user avatar
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13 votes
4 answers
10k views

I know of the Truskill algorithm, it's quite complex but effective. My question is there other algorithms/methods to determine a players skill for accurate measuring for multi-player competitive ...
Wight's user avatar
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3 votes
2 answers
416 views

I'm new to flash and web development too. But I have some background in c#/c++/Qt/python. So, I want to know, what is the best toolchain for quickest dive into. My task is to write a game for ...
Maxim Popravko's user avatar
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4 answers
936 views

A game development company seems like an ideal testbed for experimenting with new or uncommon models for work environments. I'm curious if there's anyone out there successfully doing something ...
3 votes
2 answers
494 views

I've made a couple of games now. Starting from basic hobbyist projects like snake , I advanced into platform based games, board games, turn based games. While doing the latter of these projects I had ...
Vishnu's user avatar
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4 votes
4 answers
2k views

I've made a few games, and am getting faster and better organized each time. I'm well out of the "just make it work" phase and working on methodology and readability. I need some tips on code ...
smasher's user avatar
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47 votes
10 answers
5k views

I'm a new hobbyist game developer but have yet to come up with something original that I found to be really fun. The hardest part I find about game development is this: You have an idea that in your ...
TerryB's user avatar
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13 votes
2 answers
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When one begins the character design process, what are good starting points? Are there well known methodologies or systems to help in this process? How does the design process work in game industry, ...
Fuu's user avatar
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10 votes
5 answers
7k views

What is the best (as in most used by professional game developers and/or companies) software development methodology used in game development? I've heard that SCRUM is popular, but i'm not sure.
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