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I need help with my shader graph I'm offsetting the vertices on their normal axis and somehow it causes tearing in the mesh causing there to be holes in my rock.

I've tried using a world position node in the tiling and offsets UV(2). This fixes it but it stretches the texture and i couldn't fix that part.

Is there any way to fix the holes and if there aren't how can I make a solid fill color or texture that patches it up?

Holes in the mesh:

Holes in the mesh

Holes in the mesh (wireframe):

Holes in the mesh (wireframe)

The ShaderGraph:

The ShaderGraph

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  • SOLUTION: In blender where i created the sphere model it was set to shaded flat instead of smooth which caused this tearing. Commented Feb 27 at 21:37

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