For performance reasons, I would like to migrate to BufferGeometry instead of Geometry. It works great for Mesh and ParticleSystem objects, but when setting the geometry of a Line to a BufferGeometry, initLineBuffer() expects a geometry.vertices Vector3 array which a BufferGeometry does not have.
The call stack: render --> initWebGLObjects --> addObject --> initLineBuffers
Is there a simple solution for this, or do I need to hack? ;)