I am using JNI in an Android Studio project I am working on. Currently, I have a C++ library that looks similar to this.
#include <jni.h>
...
extern "C" {
JNIEXPORT jobject JNICALL Java_com_cerbyarms_cerbyarms_esra_camera_CameraActivity_FindFeatures(JNIEnv* env, jobject, jlong maskMat)
{
...
jclass rectClass = env->FindClass("org/opencv/core/Rect");
jmethodID rectID = env->GetMethodID(rectClass, "<init>", "(IIII)V");
return env->NewObject(rectClass, rectID, x, y, width, height);
}
}
This works. However, it is inefficient. Every time this is run, rectClass has to refind the class and other variables that remain constant in the program have to be recalculated and redefined every time function FindFeatures is called.
I came across this answer on Stack Overflow (It is not related to this question apart from the fact that it shows an example of what I am trying to do), that shows a different layout for a native file when using JNI.
It looked like this
static jclass java_util_ArrayList;
static jmethodID java_util_ArrayList_;
jmethodID java_util_ArrayList_size;
jmethodID java_util_ArrayList_get;
jmethodID java_util_ArrayList_add;
static thread_local JNIEnv* env;
void init() {
java_util_ArrayList = static_cast<jclass>(env->NewGlobalRef(env->FindClass("java/util/ArrayList")));
java_util_ArrayList_ = env->GetMethodID(java_util_ArrayList, "<init>", "(I)V");
java_util_ArrayList_size = env->GetMethodID (java_util_ArrayList, "size", "()I");
java_util_ArrayList_get = env->GetMethodID(java_util_ArrayList, "get", "(I)Ljava/lang/Object;");
java_util_ArrayList_add = env->GetMethodID(java_util_ArrayList, "add", "(Ljava/lang/Object;)Z");
}
std::vector<std::string> java2cpp(jobject arrayList) {
jint len = env->CallIntMethod(arrayList, java_util_ArrayList_size);
std::vector<std::string> result;
result.reserve(len);
for (jint i = 0; i < len; i++) {
jstring element = static_cast<jstring>(env->CallObjectMethod(arrayList, java_util_ArrayList_get, i));
const char* pchars = env->GetStringUTFChars(element, nullptr);
result.emplace_back(pchars);
env->ReleaseStringUTFChars(element, pchars);
env->DeleteLocalRef(element);
}
}
This shows a native file that has expensive and constant variables that appear to only be declared and calculated once.
How can I achieve a similar thing using only the Android Studio IDE? I don't mind having to set up external tools in the Android Studio IDE settings, but I don't want to have keep switching between Android Studio and something like CMD every time I compile my code.
Ideally, this could all be handled correctly when Make Project is hit. Is this possible in Android Studio 3?
std:: vectoris, so you'd have to return ajobjectorjobjectArrayrepresenting e.g. aString[]orList<String>.