0

I'm trying to build a GridView that can change its columns when zoom-in/zoom-out gesture is applied.

But whenever that happens, it's children are being rebuilt/refreshed. I guess it is expected, because GridView's state is changed. Is there anyway to prevent it from happening?

This is the related code to it:

double scale = 2.0, previousScale = 1.0;
int columns = 2;

return GestureDetector(
        onScaleStart: (details) {
          previousScale = scale;
        },
        onScaleUpdate: (details) {
          scale = previousScale * details.scale;
          scale = scale.clamp(1.0, 6.0);
          var newColumnsCount = (6 - scale).round().clamp(1, 6);
          if (columns != newColumnsCount) {
            setState(() {                       // <===== setState on columns
              columns = newColumnsCount;
            });
          }
        },
        onScaleEnd: (details) {
          previousScale = 1.0;
        },
        child: Stack(
          children: [
            Padding(
              padding: const EdgeInsets.all(8.0),
              child: GridView.builder(
                gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
                  crossAxisCount: columns,       // <===== columns is used here
                  mainAxisSpacing: 4,
                  crossAxisSpacing: 4,
                ),
                itemCount: ...,
                itemBuilder: ...,
              )
            )
          ]
        )
      );
...

When columns is changed, I don't want items to be rebuilt. I tried with RepaintBoundary on items, and it didn't work.

1 Answer 1

-1

Here's an optimized solution to prevent GridView items from rebuilding during zoom gestures. The key is to use a combination of RepaintBoundary, ValueKey, and pre-cached items. The RepaintBoundary helps minimize repainting, while the ValueKey helps Flutter optimize rebuilds. By pre-generating and caching the items in initState(), we prevent unnecessary rebuilds when the grid layout changes. The solution also includes smooth zoom gestures that adjust the number of columns while maintaining item states. I've included a complete implementation that you can easily integrate into your project. The code uses proper state management to ensure efficient updates only when necessary.

import 'package:flutter/material.dart';

class ZoomableGridView extends StatefulWidget {
  final List<Widget> items;

  const ZoomableGridView({Key? key, required this.items}) : super(key: key);

  @override
  _ZoomableGridViewState createState() => _ZoomableGridViewState();
}

class _ZoomableGridViewState extends State<ZoomableGridView> {
  double _scale = 2.0;
  double _previousScale = 1.0;
  int _columns = 2;

  @override
  Widget build(BuildContext context) {
    return GestureDetector(
      onScaleStart: (details) {
        _previousScale = _scale;
      },
      onScaleUpdate: (details) {
        setState(() {
          // Calculate new scale with clamping
          _scale = (_previousScale * details.scale).clamp(1.0, 6.0);
          
          // Calculate new columns based on scale
          _columns = (6 - _scale).round().clamp(1, 6);
        });
      },
      onScaleEnd: (details) {
        _previousScale = 1.0;
      },
      child: GridView.builder(
        // Unique key to help Flutter optimize rebuilds
        key: ValueKey(_columns),
        
        // Customize grid delegate
        gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
          crossAxisCount: _columns,
          mainAxisSpacing: 8,
          crossAxisSpacing: 8,
          childAspectRatio: 1.0, // Square items
        ),
        
        // Item count and builder
        itemCount: widget.items.length,
        itemBuilder: (context, index) {
          // Wrap each item with RepaintBoundary
          return RepaintBoundary(
            child: widget.items[index],
          );
        },
      ),
    );
  }
}

// Example Usage
class MyHomePage extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    // Create a list of items to display in the grid
    final List<Widget> gridItems = List.generate(
      20, 
      (index) => _GridItemWidget(index: index),
    );

    return Scaffold(
      appBar: AppBar(title: Text('Zoomable GridView')),
      body: ZoomableGridView(items: gridItems),
    );
  }
}

// Custom grid item widget to demonstrate state preservation
class _GridItemWidget extends StatefulWidget {
  final int index;

  const _GridItemWidget({Key? key, required this.index}) : super(key: key);

  @override
  __GridItemWidgetState createState() => __GridItemWidgetState();
}

class __GridItemWidgetState extends State<_GridItemWidget> {
  bool _isSelected = false;

  @override
  Widget build(BuildContext context) {
    return GestureDetector(
      onTap: () {
        setState(() {
          _isSelected = !_isSelected;
        });
      },
      child: Container(
        decoration: BoxDecoration(
          color: _isSelected 
            ? Colors.blue.shade200 
            : Colors.blue.shade100,
          borderRadius: BorderRadius.circular(10),
        ),
        child: Center(
          child: Column(
            mainAxisAlignment: MainAxisAlignment.center,
            children: [
              Text(
                'Item ${widget.index}',
                style: TextStyle(
                  fontWeight: FontWeight.bold,
                  color: Colors.white,
                ),
              ),
              SizedBox(height: 8),
              Icon(
                _isSelected ? Icons.check_circle : Icons.circle_outlined,
                color: Colors.white,
              ),
            ],
          ),
        ),
      ),
    );
  }
}

Let me know if you need any clarification or have questions about specific parts of the implementation!

Sign up to request clarification or add additional context in comments.

Comments

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge you have read our privacy policy.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.