I'm trying to edit a map from a game by building roads using curves. The best "workflow" I know of is to go into top-down view to move each node of the curve on the X and Y axis before going into normal view to change the height on the Z axis. The issue here is that when I go into top-down view, the road disappears. How do I fix this? It doesn't seem to have anything to do with the clip start and end variables in the view properties.
Also, not related to this issue, but something I'd love to solve:
These roads are made by building a mesh that is 12 meters long and using an Array modifier with a Curve modifier, both set to target the same curve object. This works amazingly to have the road follow the curves while maintaining nearly-perfect spacing between the yellow lines. The issue, however, is that the road extends a very long way past the end of the curve. How do I cut it off at the end of the curve? The longer the curve, the longer the road extends beyond the end.




Ctrl+Numpad 7or when in top down view, pressNumpad 9to switch to the opposite) and see if the road is visible then. $\endgroup$