I am trying to add "artificial" motion blur to a static object via manipulating the "velocity" attribute in geometry nodes. I've tried 4 cases (posted screenshots):
mesh + motion blur option (case 1): works as expected
points + motion blur option (case 2): works as expected
mesh + vector pass - vector blur (case 3): works as expected
points + vector pass - vector blur (case 4): completely ignores direction of the velocity vector and just points towards the center of the object (scene maybe?)
Has anyone else encountered this? Is this expected behavior (if so, I'm curious what the logic behind it is, if you could help) or just a bug?
Case 4: The result of rendering points with a "velocity" attribute; the vector blur direction points outwards from the center of the object
