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Questions tagged [three.js]

Three.js is a JavaScript 3D Library which makes use of WebGL

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I’m in the process of designing a threejs-based webxr engine for simple VR games. Right now, I’m working on implementing physics with cannon-es, but I’m struggling to figure out how to sync the player’...
Blue Herring's user avatar
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I am trying to make a game slimier to Minecraft, where there is a world of blocks, and a player that can walk, jump, and place blocks. Lately, I've been struggling to get collision detection between ...
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I am developing an RTS game with boats, the boats can shoot very frequently and I am having a hard time dealing with the explosion sounds. I am using three.js and the audio API it has that uses the ...
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I posted this on stackoverflow, then thought it might be better here where the gamedev experts are: I am experimenting with threejs and react three fibre. I have a box which I am sending around a ...
Neil's user avatar
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I'm currently working on a Three.js project, and I'm aiming to create a seamless cube map. To achieve this, I created six planes and assembled them into a cube. Then, I utilized a shader to generate ...
Miguel Myers's user avatar
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In my project, I have created a normalized cube using six plane meshes. To improve its visual quality, I added a displacement texture and calculated the normals for that texture to ensure proper ...
Memory1's user avatar
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I would like to develop a simple and small game for WebXR so that Quest, Index, etc. can play it. I would eventually like to be able to put it on the Quest store and Steam. Is there a way to publish a ...
Imperial A's user avatar
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When I rotate the camera some of my blender models become transparent from different angles. They are gltf models Here is the Python to save the gltfs ...
Zack Younger's user avatar
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Using the standard three.js FPS example of octree implementation with a more advanced mesh, crashes the page on load. My first idea is to write a few functions to save the octee data to a file, then ...
B''H Bi'ezras -- Boruch Hashem's user avatar
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I'm building a very basic 3D multiplayer game using Three.js and Socket.io where all the player does is move in an environment. Considering there will be ~ 100 players in a single room and all data ...
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Im creating a game with React and Three.js and vanilla Javascript, i have several clases, representing objects in the game, do i need to create a camera, scene, renderer for each class or i simply ...
Jorge Carretero's user avatar
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Trying to get a "semi" realistic aircraft simulator. I'm pulling my hair out because I just can't get the math right. I'm not looking for super realistic but want to at least get some ...
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In this three.js Text example they animate text, i am trying to implement it on React/Three.js but i got the error TypeError: can't access property "length", geometry.faces is undefined in ...
Jorge Carretero's user avatar
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So I have this plane generated with two different Perlin noises. It has mainly 3 regions, divided by color. I want to smooth out the lines, to create a "gradient" so there are no abrupt ...
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I'm trying to calculate an uniformly accelerated rotation for the autopilot module in my 3d space game shooter. The autopilot should fly the spaceship to any given point in the 3d space on the ...
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I've created this terrain based on a Voronoi noise function: This is how it looks without the elevation: I want to assign biomes to the polygons following certain rules and use the slope on the ...
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I have this terrain I generated using Perlin Noise layers whose colors are applied based on the height of the vertex, just for reference before I am done being clear about how I will implement the ...
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Which of following approaches will have less performance overhead(using threejs renderer)? I am currently have an issue with z-fight for distant objects, while my near/far plane is already set to most ...
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I am trying visualize a human finger's pose with a 3D model in Three.js. The 3D model is composed of 3 bones that represent the proximal, middle, and distal bones of the human finger, connected in ...
Ietpt123's user avatar
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First, I knew the following basic knowledges, GLSL Language, Learn WebGL2 ​- GLSL ​* GLSL Shaders OpenGL - Coordinate Systems, [OpenGL - Advanced GLSL] 3D Game Shaders For Beginners - GLSL ...
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Let's say we have two vectors A and B. Is there a way to use Three.js' Ray or Raycaster classes to cast a line between vector A and vector B and check is it passes through a mesh in the scene? I know ...
Rick Stanley's user avatar
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I wanted to understand - Is there a way where we can verify if certain image is 3D or not So basically I want to automate the process where we can detect if certain given image is of 3D or not Problem:...
Chandler's user avatar
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I am moving a rigidbody (the character) on the surface of a sphere, like what is described here. I am facing the following issue that I am having hard time to solve: After moving the character, it ...
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I developed a multiplayer FPS using WebGL, Nodejs and WebSockets. So far it is running great. I am currently using setInterval(sendPlayerPositions, 16); to send updates to WebGL clients. Ideally I ...
Ray Hulha's user avatar
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I'm looking at this three.js cubemap example, and it runs fine in my browser when loaded from that page. After much strain to find and download the files - it does not run? What am I doing wrong, with ...
greenthings's user avatar
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I created a ShaderMaterial to draw a box in three.js using the following key code: ...
samm's user avatar
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I am trying to understand a way in THREE.JS (and the mathematical foundation) to get the direction an object should rotate to lookAt other but without actually rotate it. I've tried to use ...
Rui d'Orey's user avatar
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I would like to add bullet physics to a scene crated by the three.js editor. Where do I need to put the canon.js file in order to be able to access it's functions from the editor scripts? I ...
John Domboroczki's user avatar
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what is the problem with linear interpolation? in update() in case this is animate() and when I call zoomCamera() in update() there is lerp with smooth but when I call here ...
grzesiekmq's user avatar
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I've got a PerspectiveCamera and set of coordinates (x,y,z). How could I pan the camera to make these coordinates at the center of the screen?
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I seem to find only examples to use the raycaster with the camera, but none that just have a raycaster from Point A to Point B. I have a working raycaster, it retrieves my Helpers, Lines etc. but it ...
Robin Crama's user avatar
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I have a camera that is moved by changing its X and Z coordinates. However, the camera is rotated, so when an object moves by 1 unit in the world, the number of pixels it moves by isn't trivial to ...
Lucien's user avatar
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1 vote
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I am creating a FPS game online. I want the user to be able to use a sensitivity they are familiar with from games they've played. In this case, I want them to use their Fortnite sensitivity. I am ...
Ben Stallwood's user avatar
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I'm working on a game in Three.js where I have a few variations of the same model in blender. What I want to achieve is that I'll load the model once with all the material settings, but then I'll ...
Dawid Zbiński's user avatar
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I'm currently trying to map a seamless texture onto a 3d wall object but when it comes to the edges of the texture there are visible artifacts. closeup: Here is the shader code i use for the texture ...
Tom B.'s user avatar
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I have a scene where I have a terrain as a PlaneGeometry. And I'm trying to locate a building on it as Sprite. But I'm not able to put that building/sprite centered on the terrain without getting a ...
Enzo's user avatar
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I'm trying to make a rotation vertically and horizontally around a point at the same time but I'm not able to combine both. I have this formula for the horizontal rotation: ...
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here is my question, which I hope will be in general interest: If you have got 2 Points in 3D space and want a plane to connect those, you can quite easily use a function similar to "lookAt" to ...
ayma's user avatar
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I've loaded an object and set its position on vector(5,2,-5) by threejs. And I wanted it to rotate around the origin point in the world coodinate system. I found a method in class Object3D called '...
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For example, an object is located at (x,y,z) in world space. Now how to calculate the offset translation, I mean no rotation, that will be applied to the camera so as to place the object at the center ...
zwcloud's user avatar
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I'm trying to make a 3rd person camera for a game with THREE.js and Physijs (if that's important), and so far I have set it up so that the camera follows behind the player using cos and sin etc. but I ...
B''H Bi'ezras -- Boruch Hashem's user avatar
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Hey I am writing a Shader for Three.js. My goal is to have multiple objects with the same shader and each object should have a color set on the object that is then given to the shader. The goal is to ...
TheCell's user avatar
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I am working on a 3D tool for desktop and iPad. Everything is working fine except for two issues: Issue 1 - When I select a 3D object with the mouse and move it on an iPad (as opposed to on desktop, ...
Nishant9969's user avatar
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What I have right now, is a ray tracer for my cursor on my canvas, when I click on the object, it gets the vector of my selection in the 3D space on the object I had my mouse on. The ray tracer ...
James Heald's user avatar
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I have a large model (roughly 400k faces) and a large number of points on this model (roughly 2000) and I need to calculate a normal per point based on the closest face on the model. Is there a faster ...
Cobertos's user avatar
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So I have the following struct in C++, it gets updates with the values of an program that uses a camera in spectator mode: ...
Karliky's user avatar
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Use case: I have a currentRotation quaternion and a targetRotation quaternion and need to calculate the relative rotation ...
AtiX's user avatar
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When I start the script, camera has starting values. When I will move it and click button to set up startign values it is never same. What values I missed? The best way, I suppose, it is to look at ...
arrowman's user avatar
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1 answer
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I have an engine that uses either three.js (3D WebGL rendering library) or pixi.js (2D rendering library) depending on the game. ...
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I'm trying to create a visual effect where an arbitrary part of the main scene is either clipped out by or cropped to an arbitrary volume. That is to say, I might want to draw just the area of the ...
John Laxson's user avatar