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Questions tagged [andengine]

AndEngine is a free Open Source 2D OpenGL Game Engine for the Android platform.

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I need help to use an updated Box2D library where the current version is > 2.3.0. I am unable to find a compatible library and do not know how to compile one for use with the Java Native Interface (...
Ankit Agarwal's user avatar
1 vote
0 answers
924 views

I am creating a game with AndEngine on Android Studio (v.3.0.1). When I run the game on my Honor 8 (7.0) everything works as expected. But on the Samsung A3 (7.0) or J5 (7.1.1) a Dialog appears saying:...
ninjaxelite's user avatar
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1 answer
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I've developed a video game that has worked fine so far. When testing it in a Samsung Galxy A6 tablet (10" resolution with Android 7.0), I get the following error and the map won't load: Blockquote ...
Barbara PM's user avatar
0 votes
1 answer
152 views

I want to make my character respawn in the last Checkpoint he has reached. I've already stored the position of the checkpoint but I'm not very sure of how to set that position to the Sprite/Body of ...
Barbara PM's user avatar
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1 answer
106 views

I have drawn a line on sprite representing the string of a bow. I want to stretch it with finger touch input, using onTouch. I have added a Physics body but I don't ...
santy's user avatar
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0 votes
1 answer
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I'm an Android dev who's trying to get into game dev. As the title says, I'm trying to load a hundred PNGs as an animation, fullscreen on Android, but no matter what I try, I always getting out of ...
AppyG's user avatar
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1 vote
0 answers
284 views

when I look at the andengine examples I saw an example about rotate a sprite with joystick. Here is the code; ...
user87623's user avatar
1 vote
1 answer
2k views

I have a scene and i can set gravity in the PhysicsWorld like this.mPhysicsWorld = new PhysicsWorld(new Vector2(0, -SensorManager.GRAVITY_EARTH),false); but i ...
d4c0d312's user avatar
  • 113
1 vote
1 answer
455 views

in my Game I Create object layers and interpret the shapes in the engine as collision objects...now I want when Player collide with object, after a few seconds object falls...this works properly but ...
Mary's user avatar
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1 vote
0 answers
74 views

Was creating a my first game in AndEngine and am only getting a black screen instead of getting the background image and play button.. Here the code MainActivity ...
prasad mestha's user avatar
-1 votes
1 answer
302 views

I have a board in my game, with a name. I want to edit it on a button click (not by text.setText("text") method ) i want the user to enter a text and set it there. I couldnt find, how to change the ...
user75098's user avatar
1 vote
0 answers
101 views

I am creating an Android game using andEngine library. I have enemies coming from out of the screen into the screen. I already know how to detect collisions, but is there any method I can use to ...
OrangeHat's user avatar
  • 123
1 vote
2 answers
360 views

I have a code where I randomly generate enemy spawn position, but I want to exclude some areas since it's colliding with some sprites it shouldn't collide with. This is the code where I generate the ...
OrangeHat's user avatar
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1 vote
0 answers
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I've seen a lot of examples of AndEngine usage where some bitmaps are mapped into some TextureRegions and loaded into an Atlas. But what if I have a lot of bitmaps, where each bitmap is a sprite sheet,...
Tinadm's user avatar
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4 votes
1 answer
439 views

This is my first game, so I really appreciate all the help. I want to create four enemy spawn zones for enemies and this areas are off screen. The enemies are coming from left, right, up and down, ...
OrangeHat's user avatar
  • 123
6 votes
1 answer
758 views

This is my first android game, I appreciate all the help. I want to define 4 spawning zones starting from out of the screen (left, right, up and down). Enemies coming from this areas have a fixed ...
OrangeHat's user avatar
  • 123
2 votes
2 answers
104 views

I´m using Andengine and jBox2D to implement a Mario-like platform videogame. Jumping and moving works fine. The problem comes in a very specific case: I keep the "Move left" button pressed all the ...
Barbara PM's user avatar
3 votes
1 answer
175 views

I have a GameScene which has a character (animated sprite), AutoParallaxBackground background with quite large textures and no ...
Nikola Despotoski's user avatar
1 vote
0 answers
66 views

I am new to game development on Android, I use AndEngine framework. I'm developing an application with isometric view, at this time I had problems with touchlistener area on the sprite in the scene ...
Muhammad Nafian Wildana's user avatar
1 vote
0 answers
97 views

I have developed an andengine app which works fine except whenever the app goes goes into background. There are 2 issues I am seeing. 1) If i leave the app by pressing the home button and then come ...
Rohit Goyal's user avatar
-1 votes
1 answer
68 views

how to remove SceneTouchListner at a specific point? I am Working on a Endless Runner Game. my player is jumping onSceneTouchListner when player is collide with a barrier i want to remove ...
Pradeep Yadav's user avatar
1 vote
1 answer
154 views

I am learning game development and i am trying to implement the AndEngineBox2D Extension such that my character is always moving at a constant velocity, when it collides with a body sprite, the ...
Lukesoft's user avatar
  • 111
0 votes
0 answers
210 views

How to drag an andEngine sprite anywhere on the phone screen? I have written this code in onAreaTouched function of ...
SMT's user avatar
  • 101
0 votes
0 answers
457 views

I am trying to learn Andengine, and it seems it does not support sprites in any other way other thab a Texture Atlas. I am using the Android AIDE app and importing the older Andengine .JAR because I ...
Jax's user avatar
  • 474
2 votes
2 answers
78 views

I'm trying to implement a small game using AndEngine and I have a question about the Text. More specifically, I'm wondering if it is possible to deform the text so that you can have a "curved" text or ...
user1382272's user avatar
5 votes
1 answer
552 views

I want to implement masking with sprite in Andengine. I want same functionality as in ios class called SKCropNode which works like an masking node! Is there any workaround like this in andengine/...
Harin's user avatar
  • 201
3 votes
1 answer
274 views

Good evening. We've been developing quite a huge game for android on the basis of AndEngine. So we have a lot of assets to load, especially textures. At the moment everything (sound, textures etc) ...
sjkm's user avatar
  • 131
0 votes
1 answer
300 views

Good evening. I'm programming an Android Game. To reduce the amount of textures that need to be loaded (OpenGL ES 2.0) I've created several spritesheets of size 1024x1024. Some frames of the same ...
sjkm's user avatar
  • 131
0 votes
1 answer
113 views

I am making simple game - kind of race game, where you see from the "sky" your sprites with circle Box2D bodies attached and they have to move along some path/track. My idea was to detect if they will ...
Łukasz Motyczka's user avatar
2 votes
2 answers
354 views

I have created below hexagon structure in Andengine with box2D physics extension. I want to rotate whole structure with respect to center when other ball collides with the structure using physics. I ...
Harin's user avatar
  • 201
2 votes
2 answers
352 views

I'm trying to load a level from a music file (mp3, midi, etc, I'm not picky) for a rhythm-based game. I must be searching in all the wrong places because I can't seem to find any help on this topic. (...
Alex's user avatar
  • 21
1 vote
1 answer
559 views

I have a simple problem. I have a button on the screen. I want isActionDown to push the button down, and isActionUp to push the button back up again and make my character jump. But the problem is if I ...
GoodyGreen's user avatar
1 vote
2 answers
560 views

I am in the process of developing my first game on android mobile platform, it’s a tower defence game and I am currently busy designing the scoring system. At the end of the stage when the user has ...
Renier's user avatar
  • 175
1 vote
1 answer
224 views

I'm quite a newbie to AnEngine and I have a problem. I have been searching a lot, but I couldn't find answer. I'm trying to make my first game, but I have no idea how to make ground. I'd like to make ...
Jake's user avatar
  • 11
1 vote
1 answer
123 views

I was designing the game in that i want to cover the scene with black layer and i want user to see it when he slide the image. Is there any functionality in AndEngine for something like slide to ...
Sudeep Acharya's user avatar
2 votes
1 answer
367 views

I'm creating some tutorial text that the user should be able to scroll. Is there any way to make vertical scroll in AndEngine so that we can easily view all the content by scrolling up and down?
Sudeep Acharya's user avatar
0 votes
1 answer
98 views

Currently to open the link i am using button sprite. But now i want to link a text to website. Is there any way to do this in AndEngine?
Sudeep Acharya's user avatar
1 vote
1 answer
1k views

I am developing an app using AndEngine and I am using my own custom theme to use white background theme. My styles.xml file looks like this: ...
Sudeep Acharya's user avatar
1 vote
1 answer
702 views

In my app i need to add multiple sprite and add event to them. What i am doing now is using individual event listener for each and every sprite which is a kind of mess. ...
Sudeep Acharya's user avatar
0 votes
1 answer
1k views

I'm developing a game on AndEngine (with Box2d) and on iOS Sprite Kit simultaneously. I want the game's physics to be identical on both platforms. Sprite Kit uses Box2d internally for physics ...
noobgramer's user avatar
1 vote
1 answer
189 views

Basically I am working on following application of android version Party Games: Drinking Wheel For this I want to rotate wheel and want to stop wheel at specific point. But I want this with gradually ...
Siddharth's user avatar
  • 1,996
1 vote
1 answer
818 views

I need to execute some code in my game for 5 seconds using the Andengine framework. So far, I've tried with the onTimePassed update handler: ...
Barbara PM's user avatar
0 votes
1 answer
1k views

I'm constructing a Body (a box2d body using AndEngine) using multiple Fixtures and later I need to get the world position of ...
bornander's user avatar
  • 4,661
4 votes
1 answer
1k views

I'm developing a rolling scene based game. I'm loading all the entities from a XML file and create them in the Loading Scene. I recently increased the game width, and, by doing so, I now have about ...
Aviram Fireberger's user avatar
-1 votes
1 answer
680 views

For my android application, I want to apply brightness and contrast shader on same image. At present I am using gpuimage plugin. In that I found two separate program for brightness and contrast as ...
Siddharth's user avatar
  • 1,996
2 votes
1 answer
585 views

I want to animate my character in game. My graphic animator prepare for me three options. Frame-by-frame by this is over 9MB for one animation. With TextureSpriter 4-5MB. Spriter but I can't find how ...
Błażej's user avatar
  • 121
0 votes
1 answer
104 views

I want my game to run on all Android devices in LANDSCAPE_FIXED mode, but this mode works only for some screen resolutions. ...
Hitesh's user avatar
  • 5
0 votes
1 answer
89 views

I'm beginner in Android programming. And i use AndEngine GLS2 with Body and AnimatedSprite. I have a object ball and i want to move it to follow my hand. This is description for my idea: And my code: ...
LazyCatIT's user avatar
  • 115
5 votes
1 answer
3k views

I have a problem where i have a ballon which i need to continuously inflate and defalte in update method, I have tried to used setScaleCenter but it is not giving desired result. Below is a code i am ...
user45491's user avatar
0 votes
1 answer
341 views

Well, i'm facing a strange problem with my code. I'm trying to remove a sprite named ice when either of player, enemy or the ground comes in contact with the ice. The contact is made successfully and ...
Hitesh's user avatar
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