Questions tagged [eevee-render-engine]
EEVEE is a GPU based realtime engine for the viewport implemented for Blender version 2.8, using industry standard PBR (physically based rendering).
2,265 questions
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Hiding Emissive shape but keeping indirect lighting on Blender EEVEE with Ray Tracing? (4.5+)
I dug into several forums for the issue of hiding emissive source by keeping indirect lighting, it mostly works with Cycles with the "Indirect only" option. But here I'm trying to replicate ...
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Smoke simulation will render as a still but not as animation
I have a smoke sim that looks beautiful, both in the viewport and the final when it's rendered as a still image. Materials look good; I have a nice principled volume as the material, with emission, ...
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motion blur for fluid sim in Eevee
Im a blender noob so I might be missing something, but how do I enable motion blur for fluid sims when rendering with eevee.
The motion blur works fine in cycles, but when change to eevee and tick the ...
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Blender Renders Stuttering
I think this started occuring after installing one of the newer Nvidia Driver updates. I have already rolled back. I have prior example renders of the same project and they just seem a bit smoother ...
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How to create realistic God Rays in EEVEE?
How can I create God Rays in EEVEE? What settings would I need? Is it even possible?
I've tried following several tutorials, but none of them worked.
I want the god rays to look realistic.
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"Blocky" shadows in Eevee
I'm getting blocky shadow edges in the viewport and Eevee renders.
I can't find any solutions online that reference 4.5
Can anyone help?
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Making highlight in EEVEE
I am trying to make a highlight shader in Blender.
What I am going for is something similar to Roblox Studio's highlights(except without the fill):
Please help me implement this.
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grease pencil not rendering
This problem exists across different versions, at least blender 4.4, 4.5, 5.0. I setup a grease pencil line in the geometry nodes, testing all the settings, only certain camera angle it rendered as ...
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Translucent Water in EEVEE
In blender 4.5.1 LTS using EEVEE I cannot get the same translucent effect that I got in Blender 4.0 using EEVEE. I have selected Raytracing and Raytraced Transmission, but nothing.
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Controllable Hybrid Cel-Shader in EEVEE / Blurring Cel-Shaded Bands
I'm currently working on a simple cel-shaded Eevee shader. I input a Diffuse BSDF to Shader to RGB and into the following node group.
The idea I had was mixing both the affected and unaffected lights ...
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reflections in reflections with eevee? [duplicate]
I am trying to recreate this reflection in a reflection effect in eevee but i havant found a way to get reflections to in other reflections.
cycles render
eevee render
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White dots/fireflies appear in the bottom half of the render with SSS material and Spot Light
This issue is hindering my creative work, and I'm struggling.
I suspect the graphics card is the problem, but the manufacturer insists it “might be a compatibility issue between the RTX 5070 Ti and ...
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How can I extract the hue value from a light source in an EEVEE shader?
I'm trying to make a cel shaded material that reacts to the color of light in the scene. The node group that handles lighting currently looks like this:
My thinking here is that the Mix Color (Hue) ...
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Yellow emission shows red emission instead
My intended yellow emission:
https://postimg.cc/672nGsPz
What I got:
https://postimg.cc/mhrgg3Ff
I'm using Blender 4.5. Why didn't the emission turn yellow as intended? Both procedurals are the same
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Cannot activate material colours on purchased 3D model [duplicate]
I have purchased an .fbx object (ship) and imported it into my Blender 4.5.3 ‘Ocean’ project. The object materials attached to it, but I cannot see any of the materials (neither in Viewport Shading ...
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How do I disable shadow visibility in the EEVEE material settings in Blender versions 4.2 and above?
In Blender < 4.2, there was an option to disable shadows in "Material Properties > Settings > Shadow Mode".(1)
This option was removed in version 4.2. According to the official ...
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Why doesn't my GreasePencil LineArt from Scene render despite being visible in the viewport?
I'm using EEVEE in Blender 4.5.1. I added a GreasePencil LineArt from Scene object to my scene. Everything looks good in the viewport, but the lineart is not rendered (e.g. when pressing F12). The ...
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How to see mirror in mirror in Blender Eevee?
I created a simple scene in Blender 4.5 using EEVEE, but I can’t get the mirror to reflect the sphere correctly.
The sphere and mirror have the same material (metallic=1 and Roughness=0).
The sphere ...
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124
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Applying Kuwahara filter on the background and not the main object
I'm using Kuwahara node in EEVEE compositor and I'm just curious. Is there any other way that the background has Kuwahara filter and the cube doesn't have the filter? I'm going to use the filter for ...
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Freestyle strokes not contiguous
I'm trying to make a render using the Freestyle option in order to create some schematics, but the strokes are not contiguous, as shown in the render below:
I need the strokes to be straight and ...
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Is there a way to turn off/hide materials?
I have a node based material that is very complex and it is making my measly Macbook Pro compute at a snail's pace. I'd like to just hide or turn off the material in the meantime so I can texture the ...
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Black eyes in Eevee
My issue is that character's eyes look black in Eevee but ok in Cycles but in Cycles I loose the shadows.
It's a DAZ 3d character with a Toon skin on imported via Diffeomorphic plugin that creates ...
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Hiding internal geometry behind a transparent material in Eevee 4.4
I am having an issue with hiding an internal geometry of a partially transparent material in Eevee in 4.4 version.
I have researched a few solutions but the mostly discussed are either based on Cycles ...
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How to redo this color change over time using EEVEE?
I created particles that change color over time. Everything works great, but I need to use Cycles to render it what takes so much time. When I render this in EEVEE the particles are red for full time. ...
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Why do my lights look murky?
I am making an animation of a mini gun firing with a cell shaded style but the light I have from the firing doesn't look right no mater what I do.
I found this off youtube and only added a Gamma node....
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Square-shaped artifacts and changing shadows rendering animation in Eevee
I’ve run into an issue with rendering animation in Eevee. There are some square-shaped artifacts appearing (see the attached first image—look at the tile in the foreground), and sometimes, in frames ...
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Is there a compositing issue when rendering animations in Blender 4.5.1?
When rendering an animation in Blender 4.5.1, the rendering speed slows down progressively as the frames advance.
Using the same character and background (with no keyframes at all), I rendered frames ...
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EEVEE render is much brighter than viewport in Blender 4.5
EEVEE render is much brighter than viewport in Blender 4.5
What I've tried:
Eevee Render is brighter than 3d viewport display
My goal is to model an entire house in blender by the way. It's a big ...
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How to get Blended alpha into render passes in EEVEE?
I used a bunch of planes with Alpha to create the bushes for my stylized scene. The blended render method happened to look so much better than the dithered one, mainly because of the transparency ...
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Shadows doesn't show up in animation (Eevee)
I have a simple scene where a smaller object is placed on top of another, larger object.
When I select a frame in the dope sheet or pause the animation, the smaller object cast shadows, but when I ...
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Clothing changes when switching from Eevee to Cycles
I'm working on a small project and wanted to test out Cycles instead of Eevee. Once I switched the render engine, I saw that the outfit colors changed into a conglomerate color fusion, which isn't ...
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How do you make a cel/toon shader that works with textures and colored lights?
How to create customizable Cycles Cel/Toon shader, that generates shadows?
How do you make a cel/toon shader in eevee that works with colored lights and textures? I found this and was wondering how I ...
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How do I make shadows less intense?
In blender, the shadows are really dark, and don't really have much color to them. How do I change the color and "lightness" of shadows in blender eevee without changing the color of the ...
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Is there an analogue or alternative to "light path: is camera ray" for EEVEE?
When I create green grass (a large green area) and a blue house, the green color from the grass is visible on the blue house.
In Cycles I can turn this off using a Light Path node (2 shaders, one ...
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can't hide smoke domain
i don't know what to do to hide smoke domain. it always shows as a cube in reder and doesn't show my animation. i've read that i should add volume absorption and volume scatter nodes but i don't know ...
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I select render but it renders only one image texture and not the entire scene [duplicate]
When I render image or animation(by pressing F12 or CtrlF12) on a specific scene it renders only one particular image texture and not all of my scene.
What have I done wrong?
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Render image or animation is only rendering image texture and not the entire scene
When I render an image or animation in a specific scene, it only renders one particular image texture and not the entire scene.
What have I done wrong?
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Blender Eevee Glass Shaders not working
Im making glasses for a character but when i add the glass shader into Eevee it doesnt work
i have tried the following:
-Change blend mode to blended
-Turn on ray tracing
-Change the thickness to slab
...
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Problem with gradients in EEVEE Render (Blender 4.3)
Im having this issue with EEVEE Render. Blender v4.3
You can see the steps instead of being a smooth gradient between colors. How do I fix this?
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Renders fine in viewport but completely different in render view
I've been banging my head for the whole night...My displacement map renders fine in the viewport but looks all wrong in the final render.
I use EEVEE for the final render(Blender v4.2).
I've turned ...
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Low-Quality Eevee Sun Shadows with Longer Lenses
I'm setting up a series of shots in Eevee that are stylised in two-tone B&W. I'd like to keep all shadows quite sharp to match the toon shaders used in the scene, and ideally all the shots should ...
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Glare Node Not Working on Metal (Eevee)
I’m following the Blender Guru’s donut tutorial, and I’m stuck at the compositing part with the Glare node.
I'm using Eevee and have set up my lighting based on Blender Guru’s latest video. However, ...
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Where do I find the screen space reflections?
I want to create a realistic eyeball in Blender, but cannot find the screen space reflections. I've searched for it almost everywhere I thought it would be and it's not there. Did its location change ...
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PNG image mesh with emission and no scene lighting - wrong colors, don't match original PNGs
I'm trying to animate a 2d illustration using Blender. To do this I prepared multiple image layers from the illustration and imported them into blender as mesh (Add > Image > Mesh Plane).
The ...
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Glass transparency is being affected by hdri in EEVEE
I’m using blender 4.4.0 and am trying to get the glass material to not show the HDRI in EEVEE.
I have transparency, raytracing turned on under render properties and raytraced transmission turned on ...
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Is there a way to access the shadow data in EEVEE?
I'm referring specifically to the shadows an object casts upon itself. I know this data is separate because there is a switch for it, but I don't know how to access it as I'd like to build a shader ...
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Reflections don't show up in render
As you can see everything looks fine in Previews but not in Render. I'm using 4.3 and I can't share the file since it's a special project. All the solutions online are answers like "Check if you ...
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EEVEE mode doesn't update reflections of emissive materials on glossy surfaces when the emissive surfaces are moved
I have set the rendering engine to EEVEE by default.
I have a setup where there is an emissive textured material assigned to a plane surface and
A glossy material cube surface which is placed such ...
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Light Layering or Band Artifacts (Blender Eevee)
I'm rendering a simple scene with a plane backdrop. It has a dark grey material. The scene is lit with an area light.
The problem is that there is sort of a light layering issue, where the light has ...
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Does LOD Within Shaders Reduce Memory?
I'm creating a forest scene in Eevee using trees with billboard leaf textures. I've found that performance is better when I reduce the resolution of the image texture on my billboard leaf plane. This ...