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Questions tagged [eevee-render-engine]

EEVEE is a GPU based realtime engine for the viewport implemented for Blender version 2.8, using industry standard PBR (physically based rendering).

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I dug into several forums for the issue of hiding emissive source by keeping indirect lighting, it mostly works with Cycles with the "Indirect only" option. But here I'm trying to replicate ...
LucasRPDJ's user avatar
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I have a smoke sim that looks beautiful, both in the viewport and the final when it's rendered as a still image. Materials look good; I have a nice principled volume as the material, with emission, ...
scatterbrain's user avatar
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Im a blender noob so I might be missing something, but how do I enable motion blur for fluid sims when rendering with eevee. The motion blur works fine in cycles, but when change to eevee and tick the ...
Daniel's user avatar
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I think this started occuring after installing one of the newer Nvidia Driver updates. I have already rolled back. I have prior example renders of the same project and they just seem a bit smoother ...
Martin Marino's user avatar
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How can I create God Rays in EEVEE? What settings would I need? Is it even possible? I've tried following several tutorials, but none of them worked. I want the god rays to look realistic.
benni-ben's user avatar
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1 answer
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I'm getting blocky shadow edges in the viewport and Eevee renders. I can't find any solutions online that reference 4.5 Can anyone help?
greenbeetle1's user avatar
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I am trying to make a highlight shader in Blender. What I am going for is something similar to Roblox Studio's highlights(except without the fill): Please help me implement this.
benni-ben's user avatar
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This problem exists across different versions, at least blender 4.4, 4.5, 5.0. I setup a grease pencil line in the geometry nodes, testing all the settings, only certain camera angle it rendered as ...
Data Fever's user avatar
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In blender 4.5.1 LTS using EEVEE I cannot get the same translucent effect that I got in Blender 4.0 using EEVEE. I have selected Raytracing and Raytraced Transmission, but nothing.
Larry's user avatar
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I'm currently working on a simple cel-shaded Eevee shader. I input a Diffuse BSDF to Shader to RGB and into the following node group. The idea I had was mixing both the affected and unaffected lights ...
Throndronis's user avatar
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I am trying to recreate this reflection in a reflection effect in eevee but i havant found a way to get reflections to in other reflections. cycles render eevee render
Travis Stroup's user avatar
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This issue is hindering my creative work, and I'm struggling. I suspect the graphics card is the problem, but the manufacturer insists it “might be a compatibility issue between the RTX 5070 Ti and ...
llopmolloy's user avatar
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I'm trying to make a cel shaded material that reacts to the color of light in the scene. The node group that handles lighting currently looks like this: My thinking here is that the Mix Color (Hue) ...
user5104897's user avatar
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My intended yellow emission: https://postimg.cc/672nGsPz What I got: https://postimg.cc/mhrgg3Ff I'm using Blender 4.5. Why didn't the emission turn yellow as intended? Both procedurals are the same
Francis Mike Nathan's user avatar
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I have purchased an .fbx object (ship) and imported it into my Blender 4.5.3 ‘Ocean’ project. The object materials attached to it, but I cannot see any of the materials (neither in Viewport Shading ...
Mark Nelson's user avatar
2 votes
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In Blender < 4.2, there was an option to disable shadows in "Material Properties > Settings > Shadow Mode".(1) This option was removed in version 4.2. According to the official ...
Kei MURATAGAWA's user avatar
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I'm using EEVEE in Blender 4.5.1. I added a GreasePencil LineArt from Scene object to my scene. Everything looks good in the viewport, but the lineart is not rendered (e.g. when pressing F12). The ...
user5104897's user avatar
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I created a simple scene in Blender 4.5 using EEVEE, but I can’t get the mirror to reflect the sphere correctly. The sphere and mirror have the same material (metallic=1 and Roughness=0). The sphere ...
Larry's user avatar
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I'm using Kuwahara node in EEVEE compositor and I'm just curious. Is there any other way that the background has Kuwahara filter and the cube doesn't have the filter? I'm going to use the filter for ...
Andy Firmansyah's user avatar
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I'm trying to make a render using the Freestyle option in order to create some schematics, but the strokes are not contiguous, as shown in the render below: I need the strokes to be straight and ...
user2959923's user avatar
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I have a node based material that is very complex and it is making my measly Macbook Pro compute at a snail's pace. I'd like to just hide or turn off the material in the meantime so I can texture the ...
blenderbeginner's user avatar
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My issue is that character's eyes look black in Eevee but ok in Cycles but in Cycles I loose the shadows. It's a DAZ 3d character with a Toon skin on imported via Diffeomorphic plugin that creates ...
Kateryna  Mazurchak's user avatar
2 votes
1 answer
72 views

I am having an issue with hiding an internal geometry of a partially transparent material in Eevee in 4.4 version. I have researched a few solutions but the mostly discussed are either based on Cycles ...
bastienjpg's user avatar
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I created particles that change color over time. Everything works great, but I need to use Cycles to render it what takes so much time. When I render this in EEVEE the particles are red for full time. ...
Paweł Rusak's user avatar
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I am making an animation of a mini gun firing with a cell shaded style but the light I have from the firing doesn't look right no mater what I do. I found this off youtube and only added a Gamma node....
Doughnut's user avatar
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I’ve run into an issue with rendering animation in Eevee. There are some square-shaped artifacts appearing (see the attached first image—look at the tile in the foreground), and sometimes, in frames ...
MARK POLIKARPOV's user avatar
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When rendering an animation in Blender 4.5.1, the rendering speed slows down progressively as the frames advance. Using the same character and background (with no keyframes at all), I rendered frames ...
하세요안녕's user avatar
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1 answer
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EEVEE render is much brighter than viewport in Blender 4.5 What I've tried: Eevee Render is brighter than 3d viewport display My goal is to model an entire house in blender by the way. It's a big ...
VEOfficial's user avatar
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I used a bunch of planes with Alpha to create the bushes for my stylized scene. The blended render method happened to look so much better than the dithered one, mainly because of the transparency ...
3DBear's user avatar
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I have a simple scene where a smaller object is placed on top of another, larger object. When I select a frame in the dope sheet or pause the animation, the smaller object cast shadows, but when I ...
Stvkimension's user avatar
1 vote
1 answer
38 views

I'm working on a small project and wanted to test out Cycles instead of Eevee. Once I switched the render engine, I saw that the outfit colors changed into a conglomerate color fusion, which isn't ...
Garybudra's user avatar
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67 views

How to create customizable Cycles Cel/Toon shader, that generates shadows? How do you make a cel/toon shader in eevee that works with colored lights and textures? I found this and was wondering how I ...
UltraGamerPro 6's user avatar
2 votes
2 answers
197 views

In blender, the shadows are really dark, and don't really have much color to them. How do I change the color and "lightness" of shadows in blender eevee without changing the color of the ...
UltraGamerPro 6's user avatar
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When I create green grass (a large green area) and a blue house, the green color from the grass is visible on the blue house. In Cycles I can turn this off using a Light Path node (2 shaders, one ...
arachnoden's user avatar
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i don't know what to do to hide smoke domain. it always shows as a cube in reder and doesn't show my animation. i've read that i should add volume absorption and volume scatter nodes but i don't know ...
Wydrych Wydrych's user avatar
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When I render image or animation(by pressing F12 or CtrlF12) on a specific scene it renders only one particular image texture and not all of my scene. What have I done wrong?
JB Drums's user avatar
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When I render an image or animation in a specific scene, it only renders one particular image texture and not the entire scene. What have I done wrong?
JB Drums's user avatar
1 vote
1 answer
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Im making glasses for a character but when i add the glass shader into Eevee it doesnt work i have tried the following: -Change blend mode to blended -Turn on ray tracing -Change the thickness to slab ...
Yang's user avatar
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Im having this issue with EEVEE Render. Blender v4.3 You can see the steps instead of being a smooth gradient between colors. How do I fix this?
Mariano Cerdá's user avatar
2 votes
1 answer
86 views

I've been banging my head for the whole night...My displacement map renders fine in the viewport but looks all wrong in the final render. I use EEVEE for the final render(Blender v4.2). I've turned ...
hiro ober's user avatar
1 vote
1 answer
176 views

I'm setting up a series of shots in Eevee that are stylised in two-tone B&W. I'd like to keep all shadows quite sharp to match the toon shaders used in the scene, and ideally all the shots should ...
James Malcolm's user avatar
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46 views

I’m following the Blender Guru’s donut tutorial, and I’m stuck at the compositing part with the Glare node. I'm using Eevee and have set up my lighting based on Blender Guru’s latest video. However, ...
Debkanta Guin's user avatar
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1 answer
303 views

I want to create a realistic eyeball in Blender, but cannot find the screen space reflections. I've searched for it almost everywhere I thought it would be and it's not there. Did its location change ...
Indea Ralph's user avatar
1 vote
1 answer
49 views

I'm trying to animate a 2d illustration using Blender. To do this I prepared multiple image layers from the illustration and imported them into blender as mesh (Add > Image > Mesh Plane). The ...
qumusabel's user avatar
1 vote
0 answers
60 views

I’m using blender 4.4.0 and am trying to get the glass material to not show the HDRI in EEVEE. I have transparency, raytracing turned on under render properties and raytraced transmission turned on ...
Qwertymama's user avatar
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29 views

I'm referring specifically to the shadows an object casts upon itself. I know this data is separate because there is a switch for it, but I don't know how to access it as I'd like to build a shader ...
bobhasajetpack's user avatar
1 vote
0 answers
49 views

As you can see everything looks fine in Previews but not in Render. I'm using 4.3 and I can't share the file since it's a special project. All the solutions online are answers like "Check if you ...
Ali Samet Şen's user avatar
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26 views

I have set the rendering engine to EEVEE by default. I have a setup where there is an emissive textured material assigned to a plane surface and A glossy material cube surface which is placed such ...
Atul Nanal's user avatar
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1 answer
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I'm rendering a simple scene with a plane backdrop. It has a dark grey material. The scene is lit with an area light. The problem is that there is sort of a light layering issue, where the light has ...
Ryan King Art's user avatar
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0 answers
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I'm creating a forest scene in Eevee using trees with billboard leaf textures. I've found that performance is better when I reduce the resolution of the image texture on my billboard leaf plane. This ...
Elimations's user avatar

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