Questions tagged [workflow]
Questions about any workflow in Blender, or just ways to go about doing something.
1,384 questions
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Rotating my object Car Rig makes it spin on all axes and impossible to correctly rotate. Blend file and video attached [closed]
https://drive.google.com/file/d/1wWBQcmzq9PfkQqyh2qu1SSvS3uIBnLCt/view?usp=sharing
https://drive.google.com/file/d/1Ls4ViHhQ8j5sPrf2QdcjzxCAUeiv7NPt/view?usp=sharing
Please help. The object called &...
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How to preserve original USD object names when importing/exporting in Blender?
I have a problem with importing/exporting USD with Blender and Houdini. USD stores objects as paths, which means they can have multiple objects with the same name, just with different paths. But ...
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How to get flat lighting in viewport for retro graphics + vertex painting
I am working on some retro N64 style art, which is all flat lighting and vertex painting. But the default viewport settings have automatic lighting, which washes everything out, and makes the vertex ...
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How did this artist add edges and extrude the chin area in Blender?
I’m currently learning human modeling in Blender by watching this tutorial video, however, I can’t figure out what tool or method the artist is using in a few parts of the video.
Around 0:35, the ...
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Is there a Game Exporter in Blender similar to Maya's Game Exporter?
In Autodesk Maya, there's a built-in Game Exporter tool that allows users to export multiple animation clips and mesh assets efficiently for game engines like Unity or Unreal. It provides a clean UI ...
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How do I close a manifold hole in a mesh without leaving Sculpt Mode?
I have a mesh that’s already manifold but has a deliberate hole through it, like a sculpture with a drilled hanging hole.
Is there a way within Sculpt Mode to close or fill the hole using only Sculpt ...
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Prevent non-deforming bone from changing active vertex group in weight paint mode
I have a simple rig composed of non-deforming controller bones and deforming bones. By default, when weight painting a model, selecting a bone will switch to the corresponding vertex group. This is ...
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What is the most recent version of blender with a working outliner?
So in the most recent version of blender as of Sunday, August 3rd, 2025 (Latest version is 4.5.1. Also, my OS is Windows 10), the outliner has the following problems:
When you click on an object in ...
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61
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is there a way to drag and drop premade assets into a scene?
to elaborate, I'm working on a game and am using blender to build my levels. is there a way to have a set of "prefabs" on a doc or window or some such that I can drag and drop into a scene ...
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NLA Editor & Library Override project organisation issues
Please help me understand how to organize work with NLA Editor if the character is loaded using “Library Override” method and its original file continues to be actively edited. We faced regular loss ...
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Where are all my textures?
Is there A quick way to see the file path for all of the external files linked to a blend file? Or to permanently incorporate them into a file?
I've built a complex scene using shaders from various ...
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88
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Looking for a way to merge or replace materials globally
I've inherited a large project with hundreds of materials, and I'd like to consolidate this down to twenty or so.
It's a large scene with too many objects to do any kind of manual select/replace ...
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How to batch render multiple view layers with its corresponding cams with custom variables for filenames?
I’m working on a long animation that uses multiple cameras, each with its own lighting setup. I’ve set markers on the timeline to switch between cameras, but since Blender still doesn’t support ...
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do i lose everything i made in blender if i uninstall it and install it again?
Whenever I try to open Blender, it just gives me a grey screen, and after a few seconds, it closes. So I thought to reinstall it, but I'm scared it would delete everything I've ever made.
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Blender to Godot | Empty tracks and NLA track name duplication on import
Blender Version | 4.4.0
Godot Version | 4.4.1.stable
TLDR;
I need to import a rigged, animated character into Godot. I'm using GLTF 2.0 as that's what Godot ...
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Best Way to Fill a Hole Left After Deleting a Cube from a Corner?
How do you fill in the missing faces left after deleting a cube from a corner of a larger mesh?
I'm looking for a simple and clean way to fill those holes—something like Bridge Edge Loops or pressing ...
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merge vertex to an edge
I have a problem trying to merge a vertex onto a line. Heres the picture
I've tried googling and searching this site, but nothing seems to help this specific problem. I have 2 lines and I have a ...
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Custom script directory doesn't work, what to do?
I'm using blender 4.0.2, my addons are all installed on the local disk C:
But I want to move for my local disk E:
How do I do this? I've tried installing manually and it's always installed on the ...
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339
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How to subdivide mesh without breaking the topology?
I'm stuck with this one. I made a shotgun model using the sub-d workflow. I intended to make high and low poly models so I could bake all the details and shading and sell this model on stocks.
Here is ...
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Sphere UVW and export to DXF
I am working on a project to build a Deathstar firepit with a metal shop business within my enterprise. I have already been given the dimensions of the metal sphere that will be used (roughly 33" ...
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I have multiple scenes in one file. How do I change their order in scene-browser?
I'm working on an animation and keep multiple scenes in one file so I can switch quickly. But for convenience, I decided to rename the scene names (in numerical order) so I don't get lost. Can I sort/...
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87
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How to add multiple selected assets to scene?
I'm wondering, is it possible to batch add selected assets into scene somehow? Currently only the active asset appears in scene during drag'n'drop.
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Is sub-d modeling a good workflow for low poly models with baked high poly details? [closed]
As a blender newbie I'm investigating the best way to create models for my game. I have tried low-poly character which is nice and have seen other methods like sculping.
Sculping is nice, you can work ...
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Need a efficient workflow for creating shoulder topology for a humanoid to be animated
I am trying to create a character model to be used in animation.
The issue is I need a efficient method/workflow to create a shoulder with the topology in the below picture (Circled in Blue).
Update
...
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49
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Saving Render Result in Blender File - How can I save the Render Result within a Blender file to prevent it from disappearing after reopening?
How can I save the Render Result within a Blender file to prevent it from disappearing after reopening?
Every time I render an image in Blender, the Render Result ...
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27
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I have an animation with x, y f curves, so it creates a "path". Would it be possible to automatically rotate the object to always look forward?
I have an animation with x, y f curves, so it creates a "path". Would it be possible to automatically rotate the object to always look forward? I tried to search for the answer but found ...
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31
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Scene and config file management best practice (a library for scenes ?)
I have a scene with assets, cameras HDR world, a cycles rendering and rendering presets, and I would like to use it as kind of a template file.
This way I could use this scene in several files knowing ...
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83
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Flower bend difficulty
I have a simple flower on a flat plane. I want to bend the flower along the z axis, so it folds to the inside but limited to a certain point (like the image). The problem is, I want this limit to have ...
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48
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Object flags per render Layer and multi renderLayer workflows
I have been building my own pipeline on top of Blender for a few months to make my own short film and am at a point where I think I need to take a real deep dive into blender dev. I come from a vfx ...
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555
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Batch baking geometry nodes
I have geometry nodes with simulation zones on a lot of objects. To enable remote rendering I want to bake the geometry nodes for each object (yay blender 4.1!).
Is there a way to bake them all in one ...
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261
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Can Particle System caches be accessed directly by Geometry Nodes?
My goal is to instantiate objects on the points of a particle system.
Right now, my workflow is:
tweak the parameters of the particle system
export it as an Alembic cache (point cloud?)
import it ...
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100
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what is proper workflow for modeling huge structure
main goal
I'm currently working on my hobby project to recreate colleage building.
And my main goal is to make real size building and export it to unreal engine so that player can enter the building ...
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44
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Add Bevel to curves when using a solidify modifier for thickness on a imported .svg logo
I have an imported logo .svg file that is in curves. I have eliminated the top faces by using Fill mode: Back.
I now want to add thickness inside the logo itself, so I have used a solidify modifier.
...
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Remove top Faces still using curves, is it possible?
I have a logo in .svg format that I imported into Blender. I've extruded the text upwards. However, I would like to know if it's possible to remove the top face of the logo. Is this doable while ...
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95
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Force Viewport Visibility to Respect Render Visibility
I use the viewport render to do all my look dev, and lighting, so I make things enabled or disabled based on what I need for that render layer/scene. But of course when I go to actually render the ...
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Zbrush Workflow in Blender?
I've decided to swith from Zbrush and start sculpting in Blender instead. I do props for games and my workflow in Zbrush was:
Create a base blockout mesh in 3D software
Split hard edges into ...
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Is it possible to double click a .glb file in windows and have it open in Blender?
I am a game developer and when I'm working, I go in and out of hundreds of different .glb files (sometimes .obj, sometimes .fbx) and it is very tedious to go through the import/export process every ...
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44
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Glass modeling workflow?
So this might be a niche question without a good answer, but I have an awful lot of trouble modeling things that use a lot of transparent materials like environments with lots of glass. It would help ...
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120
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how to get 2d bounding box(x_min,x_max,y_min,y_max values) from IndexOB output of RenderLayer node in Blender compositor?
I'm doing synthetic data generation for AI training. I need to render lots of images a scene, and giving the 2d bounding box value of each object in the image(assuming that all object in the scene ...
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236
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Correct Sculpting Workflow for Animating Mouth and Eyelids / Human (and Animals)
I've recently tried to sculpt a Human Mesh. I was wondering, however, to approach the mouth/eyelids part of the head.
I want to animate this mesh and I will obviously Retopo the whole thing. The ...
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205
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Bevel the edges of a cube and then add new face to the top face of the cube breaks the topology
In Blender 4.0.2, on the default cube, if I want to add a face using the Inset Faces tool in Edit Mode on the top face of the cube, then select two edges of the cube and bevel them, I get a nice ...
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475
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how to move objects away from each other by the same distance?
I have multiple objects that I want to align them on the Y axis by the same distance.
How to achieve this?
Closest thing I got to it is using the randomize function, but it scatters them at a random ...
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306
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Transfer UV data from one mesh to another .blend
I want to copy a mesh's UV data (including 3 UV channels) to the same mesh but in another .blend.
Both meshes are identical in vertex count.
Is there a quick solution?
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Help understanding selection functionality or is this wrong?
This is maybe more a workflow question, but I find myself consistently frustrated with Blender with the following workflow. Please follow these instruction precisely to encounter what I'm talking ...
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Blender File getting too large after workflow
i'm currently working on a visualisation for an event company.
They want different spaces to be shown to a pending client. For this purpose i've built a file that i can create all these spaces in, but ...
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530
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Transform tab, increasing dimensions decimal precision
I realized I left out a few details and overcomplicated this. I'm working in inches which only has 1 decimal place in the dimensions tab and I'm trying to add more decimal places.
I'm trying to get ...
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322
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How can I quickly place assets on a grid?
I'm currently learning Blender and have taken on a personal project of building a city to keep pushing myself. I'm currently designing generic buildings and other assets of varying sizes and shapes to ...
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224
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How do I open a new file on blender 4.0
I upgraded to the latest 4.0 version recently but now everytime I try File->New->General it just brings up the last blend file I worked on! I want a new blank file. If I had wanted the last one ...
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2
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191
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3D procedural material workflow
I’m a product designer getting into blender to do product renders and animations and being having issues with procedural materials workflow.
I recently bought Lance Phans’s wood shader and have been ...
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39
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Character all wrong in armature
I made this character for fun but I can't fix it in armature and when I put it in automatic weights and rotate a bone it looks all wrong. I've already tried to fix it in weight paint but without ...