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Questions tagged [workflow]

Questions about any workflow in Blender, or just ways to go about doing something.

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https://drive.google.com/file/d/1wWBQcmzq9PfkQqyh2qu1SSvS3uIBnLCt/view?usp=sharing https://drive.google.com/file/d/1Ls4ViHhQ8j5sPrf2QdcjzxCAUeiv7NPt/view?usp=sharing Please help. The object called &...
Nihid Binoj's user avatar
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I have a problem with importing/exporting USD with Blender and Houdini. USD stores objects as paths, which means they can have multiple objects with the same name, just with different paths. But ...
websterek's user avatar
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I am working on some retro N64 style art, which is all flat lighting and vertex painting. But the default viewport settings have automatic lighting, which washes everything out, and makes the vertex ...
Nathan Powless-Lynes's user avatar
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I’m currently learning human modeling in Blender by watching this tutorial video, however, I can’t figure out what tool or method the artist is using in a few parts of the video. Around 0:35, the ...
ばろすけ's user avatar
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In Autodesk Maya, there's a built-in Game Exporter tool that allows users to export multiple animation clips and mesh assets efficiently for game engines like Unity or Unreal. It provides a clean UI ...
indranil joshi's user avatar
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1 answer
104 views

I have a mesh that’s already manifold but has a deliberate hole through it, like a sculpture with a drilled hanging hole. Is there a way within Sculpt Mode to close or fill the hole using only Sculpt ...
Aaargh Zombies's user avatar
2 votes
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I have a simple rig composed of non-deforming controller bones and deforming bones. By default, when weight painting a model, selecting a bone will switch to the corresponding vertex group. This is ...
Legoman's user avatar
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So in the most recent version of blender as of Sunday, August 3rd, 2025 (Latest version is 4.5.1. Also, my OS is Windows 10), the outliner has the following problems: When you click on an object in ...
Azariah Box's user avatar
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to elaborate, I'm working on a game and am using blender to build my levels. is there a way to have a set of "prefabs" on a doc or window or some such that I can drag and drop into a scene ...
Tucker Chipman's user avatar
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77 views

Please help me understand how to organize work with NLA Editor if the character is loaded using “Library Override” method and its original file continues to be actively edited. We faced regular loss ...
Andrew's user avatar
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82 views

Is there A quick way to see the file path for all of the external files linked to a blend file? Or to permanently incorporate them into a file? I've built a complex scene using shaders from various ...
Jeremy Malick's user avatar
1 vote
1 answer
88 views

I've inherited a large project with hundreds of materials, and I'd like to consolidate this down to twenty or so. It's a large scene with too many objects to do any kind of manual select/replace ...
James Malcolm's user avatar
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I’m working on a long animation that uses multiple cameras, each with its own lighting setup. I’ve set markers on the timeline to switch between cameras, but since Blender still doesn’t support ...
hiro ober's user avatar
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Whenever I try to open Blender, it just gives me a grey screen, and after a few seconds, it closes. So I thought to reinstall it, but I'm scared it would delete everything I've ever made.
jxnathxn's user avatar
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225 views

Blender Version | 4.4.0 Godot Version | 4.4.1.stable TLDR; I need to import a rigged, animated character into Godot. I'm using GLTF 2.0 as that's what Godot ...
mattman's user avatar
1 vote
1 answer
41 views

How do you fill in the missing faces left after deleting a cube from a corner of a larger mesh? I'm looking for a simple and clean way to fill those holes—something like Bridge Edge Loops or pressing ...
Diebarix's user avatar
4 votes
1 answer
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I have a problem trying to merge a vertex onto a line. Heres the picture I've tried googling and searching this site, but nothing seems to help this specific problem. I have 2 lines and I have a ...
J. Doe's user avatar
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I'm using blender 4.0.2, my addons are all installed on the local disk C: But I want to move for my local disk E: How do I do this? I've tried installing manually and it's always installed on the ...
Vinicius Estevão's user avatar
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1 answer
339 views

I'm stuck with this one. I made a shotgun model using the sub-d workflow. I intended to make high and low poly models so I could bake all the details and shading and sell this model on stocks. Here is ...
Sergei Khudiakov's user avatar
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I am working on a project to build a Deathstar firepit with a metal shop business within my enterprise. I have already been given the dimensions of the metal sphere that will be used (roughly 33" ...
Jay A's user avatar
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3 votes
1 answer
107 views

I'm working on an animation and keep multiple scenes in one file so I can switch quickly. But for convenience, I decided to rename the scene names (in numerical order) so I don't get lost. Can I sort/...
Random Randomnich's user avatar
2 votes
1 answer
87 views

I'm wondering, is it possible to batch add selected assets into scene somehow? Currently only the active asset appears in scene during drag'n'drop.
sereda's user avatar
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1 vote
0 answers
148 views

As a blender newbie I'm investigating the best way to create models for my game. I have tried low-poly character which is nice and have seen other methods like sculping. Sculping is nice, you can work ...
hexdump's user avatar
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0 answers
116 views

I am trying to create a character model to be used in animation. The issue is I need a efficient method/workflow to create a shoulder with the topology in the below picture (Circled in Blue). Update ...
BruceTimbers's user avatar
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1 answer
49 views

How can I save the Render Result within a Blender file to prevent it from disappearing after reopening? Every time I render an image in Blender, the Render Result ...
Matej Zeman's user avatar
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27 views

I have an animation with x, y f curves, so it creates a "path". Would it be possible to automatically rotate the object to always look forward? I tried to search for the answer but found ...
Gergő Dankó's user avatar
1 vote
0 answers
31 views

I have a scene with assets, cameras HDR world, a cycles rendering and rendering presets, and I would like to use it as kind of a template file. This way I could use this scene in several files knowing ...
16ar's user avatar
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1 vote
1 answer
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I have a simple flower on a flat plane. I want to bend the flower along the z axis, so it folds to the inside but limited to a certain point (like the image). The problem is, I want this limit to have ...
Dennis Klerkx's user avatar
1 vote
0 answers
48 views

I have been building my own pipeline on top of Blender for a few months to make my own short film and am at a point where I think I need to take a real deep dive into blender dev. I come from a vfx ...
Jwood's user avatar
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2 votes
0 answers
555 views

I have geometry nodes with simulation zones on a lot of objects. To enable remote rendering I want to bake the geometry nodes for each object (yay blender 4.1!). Is there a way to bake them all in one ...
stib's user avatar
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3 votes
1 answer
261 views

My goal is to instantiate objects on the points of a particle system. Right now, my workflow is: tweak the parameters of the particle system export it as an Alembic cache (point cloud?) import it ...
andycepi's user avatar
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100 views

main goal I'm currently working on my hobby project to recreate colleage building. And my main goal is to make real size building and export it to unreal engine so that player can enter the building ...
김강산's user avatar
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1 answer
44 views

I have an imported logo .svg file that is in curves. I have eliminated the top faces by using Fill mode: Back. I now want to add thickness inside the logo itself, so I have used a solidify modifier. ...
N03's user avatar
  • 507
3 votes
1 answer
129 views

I have a logo in .svg format that I imported into Blender. I've extruded the text upwards. However, I would like to know if it's possible to remove the top face of the logo. Is this doable while ...
N03's user avatar
  • 507
0 votes
0 answers
95 views

I use the viewport render to do all my look dev, and lighting, so I make things enabled or disabled based on what I need for that render layer/scene. But of course when I go to actually render the ...
timdan's user avatar
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1 vote
1 answer
824 views

I've decided to swith from Zbrush and start sculpting in Blender instead. I do props for games and my workflow in Zbrush was: Create a base blockout mesh in 3D software Split hard edges into ...
burne's user avatar
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0 answers
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I am a game developer and when I'm working, I go in and out of hundreds of different .glb files (sometimes .obj, sometimes .fbx) and it is very tedious to go through the import/export process every ...
Matt's user avatar
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0 votes
1 answer
44 views

So this might be a niche question without a good answer, but I have an awful lot of trouble modeling things that use a lot of transparent materials like environments with lots of glass. It would help ...
canslp's user avatar
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1 vote
1 answer
120 views

I'm doing synthetic data generation for AI training. I need to render lots of images a scene, and giving the 2d bounding box value of each object in the image(assuming that all object in the scene ...
miaomiao's user avatar
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0 answers
236 views

I've recently tried to sculpt a Human Mesh. I was wondering, however, to approach the mouth/eyelids part of the head. I want to animate this mesh and I will obviously Retopo the whole thing. The ...
Skintro's user avatar
0 votes
1 answer
205 views

In Blender 4.0.2, on the default cube, if I want to add a face using the Inset Faces tool in Edit Mode on the top face of the cube, then select two edges of the cube and bevel them, I get a nice ...
IvanG's user avatar
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3 votes
3 answers
475 views

I have multiple objects that I want to align them on the Y axis by the same distance. How to achieve this? Closest thing I got to it is using the randomize function, but it scatters them at a random ...
Nidhal Flowgun's user avatar
2 votes
1 answer
306 views

I want to copy a mesh's UV data (including 3 UV channels) to the same mesh but in another .blend. Both meshes are identical in vertex count. Is there a quick solution?
Augure's user avatar
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0 answers
35 views

This is maybe more a workflow question, but I find myself consistently frustrated with Blender with the following workflow. Please follow these instruction precisely to encounter what I'm talking ...
jackwarner's user avatar
1 vote
0 answers
43 views

i'm currently working on a visualisation for an event company. They want different spaces to be shown to a pending client. For this purpose i've built a file that i can create all these spaces in, but ...
Dave Fransz's user avatar
1 vote
1 answer
530 views

I realized I left out a few details and overcomplicated this. I'm working in inches which only has 1 decimal place in the dimensions tab and I'm trying to add more decimal places. I'm trying to get ...
Hackshop's user avatar
0 votes
1 answer
322 views

I'm currently learning Blender and have taken on a personal project of building a city to keep pushing myself. I'm currently designing generic buildings and other assets of varying sizes and shapes to ...
Ziggy Zapf's user avatar
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1 answer
224 views

I upgraded to the latest 4.0 version recently but now everytime I try File->New->General it just brings up the last blend file I worked on! I want a new blank file. If I had wanted the last one ...
Rick Dearman's user avatar
2 votes
2 answers
191 views

I’m a product designer getting into blender to do product renders and animations and being having issues with procedural materials workflow. I recently bought Lance Phans’s wood shader and have been ...
Maroleiro's user avatar
1 vote
1 answer
39 views

I made this character for fun but I can't fix it in armature and when I put it in automatic weights and rotate a bone it looks all wrong. I've already tried to fix it in weight paint but without ...
GamesStudioDreams's user avatar

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